Highly Detailed Models

What we do

We specialize in the creation of highly detailed, photorealistic 3D models that are suitable for use in movies, animations, close-up shots and presentations. Since in many cases "Highly Detailed" also means with a high density polygonal mesh ( high poly ), we do our best to find an optimized solution between polycount and detail. This is where the texturing work comes to play. The right texture can make a good 3D model look amazing, this is why we also work using photogrammetry and scanning to turn real world objects into photorealistic 3D assets.

High Poly vs Game-Ready

As mentioned above, highly detailed 3D models have dense polygonal mesh to be used in Movies. On the other hand 3D Models that are used in games usually have a lower polygon count, this is especially true for mobile games. With the development of computer technology and real-time engines, game models are getting more and more detailed. This is why in the next years we will see computer games' graphics get more and more movie-like, where the gaming experience is indistinguishable from a live-action movie. The key to all of that is the supply of photorealistic 3D models that can be easily mixed with live footage without the viewer being able to tell the difference. Every day we explore new and better ways to produce photorealistic assets.


We have developed our own pipeline for 3D scanning, that allows us to produce pretty much any object into an exact 3D replica to the point where there is no visible difference between the two. Our method of choice is photogrammetry, assuring a high level of detail both in geometry and texturing results. The texture size output for our 3D models is up to 16k x 16k pixels, which means a stunning amount of detail being preserved. With that amount of micro detail the 3D assets can be rendered from up close, without alearting the viewer that they are actually seeing a 3D model. Once the object of choice is photographed and calculated we run it through a rigorous process of creating an easy to use geometry with a perfect PBR textures/materials that is ready for close up renderings and real-time engine usage.

Presentations and Simulations

When it comes to animating and presenting movement, it is very important to get the dynamics right. So photorealism is one side of the coin, the other is the natural expression of movement, interaction and speed within the animation. We have experience in creating different types of simulations and interactions between objects. Some of our skills include the creation of cloth, water, breaking of objects, smoke, fire, hair and fur simulations and others.

Frequently Asked Questions

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