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Description
This Rigged 2016 Olympics Rio Mascot Vinicius is a high end, photorealistic 3D model, that is created to help you add the realism to your project.The model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc.

The model was originally created in 3Ds Max 2012, then fully textured and rendered using V-Ray.

All geometry and visual aspects of the model are optimized to give you highest possible quality for up to 2k renders. There is no post-production used on any of the renders you see.

Features:

        -This model is accurately sized to match the real object.
        -Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
        -Clean and optimized topology is used for maximum polygon efficiency.
        -Model is fully sub-dividable to allow Turbosmooth Iterations to increase mesh smoothness if needed.
        -All textures and materials are tailored and applied for high quality render results.
        -All objects have fully unwrapped UVs.
        -No extra plugins are needed for this model.
        -Lights and cameras are not included in the scenes.
        -Model is rigged and allows easy movement and animation of the model.

Specifications:

        -Model is included in 4 file formats.
                -3ds Max V-Ray Rigged
                -3ds Max Mental ray Rigged
                -Cinema 4D R15 V-Ray
                -OBJ
        -Model consists of 1621 Faces and 1622 Vertices.
        -Model Dimensions: 198,2734cm x 151,7513cm x 152,3143cm
        -Units in all formats: #centimeters
        -All Textures are PNG format with the following resolutions:
                - 4096 x 4096 px

Additional Notes:

        -Rig Contains controls for:
                -Feet
                -Knees and Elbows
                -Chest and Pelvis
                -Center of gravity
                -Hands
                -Fingers
                -Ears
                -Tail
                -Facial Controls - Open/Closed Mouth, Smile/Frown Face, Eyes Blink, Tongue rotation and stretching

        -All controlls are achieved with Contraints, IK/FK Handlers, Reaction Manager, Morph Targets and Wire parameters.
        -All controllers are conviniently stored within a separate layer for easy selection.

This model was created for 58 hours form our Leading 3D artists to ensure you get the best quality model and save precious production time.

If you have any questions, you can contact us trough support. Just send a support ticket!

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